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You Know How Pgi Removed Knockdown Because It Was Broken And Looked Unprofessional?


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#1 Megalosauroid

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Posted 10 January 2013 - 08:40 PM

Well, i think they should conceder doing it with light mechs. They clearly aren't working correctly since they're unhittable and can clip straight though you. I think in the interests of game play light chassis should be removed form the game 'temporarily'. :)

#2 Stonefalcon

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Posted 10 January 2013 - 08:46 PM

I agree with this logically correct trolling post.

Since knockdowns and repair and rearm were removed for the interests of the game light mechs should also be removed.

I recall too that engines were nerfed due to the poor netcoding. Will there ever be a return of the Standard/XL400?

There would have to be since most light clan mechs have a base speed of 150kph. I believe the Firemoth is 180kph with a 218kph speed with MASC.

Edited by Stonefalcon, 10 January 2013 - 08:47 PM.


#3 BerryChunks

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Posted 10 January 2013 - 08:46 PM

they should remove lights. this would be a good idea.

#4 kilgor

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Posted 10 January 2013 - 08:47 PM

I don't think they should reintroduce knockdowns, but there should be more collision damage.

#5 PiemasterXL

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Posted 10 January 2013 - 08:49 PM

Remove assaults too.

#6 The Cheese

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Posted 10 January 2013 - 08:50 PM

It might be hyperbole, but I agree with the sentiment.

Removing collisions has buffed light mechs to the point where I believe they are breaking the game for more people than collisions ever did.

#7 GalaxyBluestar

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Posted 10 January 2013 - 08:54 PM

i think people are going to continue supporting the game but not because a fun game doesn't die, moreso that the fun of these forums doesn't die.

#8 PANZERBUNNY

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Posted 10 January 2013 - 08:58 PM

View Postkilgor, on 10 January 2013 - 08:47 PM, said:

I don't think they should reintroduce knockdowns, but there should be more collision damage.


BAHAH!

This gave me a laugh this evening.

Please continue.

The only thing keeping lights in check was the fact that they had to pay attention to their surroundings and others mechs were kept from running right up into other mechs face for fear of getting knocked over.

All this running up and hugging your opponent is beyond terrible and creates stupid situations.

Edited by PANZERBUNNY, 10 January 2013 - 09:01 PM.


#9 ArmandTulsen

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Posted 10 January 2013 - 09:00 PM

View PostThe Cheese, on 10 January 2013 - 08:50 PM, said:

It might be hyperbole, but I agree with the sentiment.

Removing collisions has buffed light mechs to the point where I believe they are breaking the game for more people than collisions ever did.


It most definitely is trollish hyperbole, but it does indeed make a lot of sense.

Where do you draw the line when you take liberties with the game for its own sake?

If "for the sake of the game" is the rationale for doing whatever the hell you want with the Battletech universe, then why bother basing the game off of Battletech in the first place? It's a very broad, umbrella phrase to excuse a lot of outrageous decisions (AHEM - ECM).

Why not pull a Hawken, instead, and start the creative part from scratch (or at least, base it off of something and call it original)? That way you can do whatever the **** you want and have a legitimate claim to "I can do whatever the **** I want with this IP, because the IP is mine."

Edited by ArmandTulsen, 10 January 2013 - 09:00 PM.


#10 Pok Gai

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Posted 10 January 2013 - 09:03 PM

View PostGalaxyBluestar, on 10 January 2013 - 08:54 PM, said:


i think people are going to continue supporting the game but not because a fun game doesn't die, moreso that the fun of these forums doesn't die.


Do you think it's possible that one day the active forums users online will exceed active players in game? lol~

View PostPANZERBUNNY, on 10 January 2013 - 08:58 PM, said:


BAHAH!

This gave me a laugh this evening.

Please continue.

The only thing keeping lights in check was the fact that they had to pay attention to their surroundings and others mechs were kept from running right up into other mechs face for fear of getting knocked over.

All this running up and hugging your opponent is beyond terrible and creates stupid situations.


+1

#11 Warrax the Chaos Warrior

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Posted 10 January 2013 - 09:04 PM

View PostPiemasterXL, on 10 January 2013 - 08:49 PM, said:

Remove assaults too.

nooo, don't remove assaults, they're too much fun to shoot at

#12 Sean von Steinike

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Posted 10 January 2013 - 09:06 PM

I stopped playing lights pretty much after collision was removed. Turned a fun mech class into a lameness fest.

#13 PANZERBUNNY

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Posted 10 January 2013 - 09:07 PM

A solution to solve the Dragon Bowling for knockdowns is to make any mech knocking an opponents mech over come to a complete stop.

Is this possible? I can't say.

People are afraid of Dragon Bowling, but honestly I was only ever on the receiving end once and I played a lot in CB.

People got sick of how stupid it was and moved on.

I can't say the same thing for ECM.


ECM is the closest thing to a Rogue Stun Lock build we'll get in this game and people are loving it.

Next we'll have the ability to buff and debuff our friends and enemies!

Can't wait!

Edited by PANZERBUNNY, 10 January 2013 - 09:09 PM.


#14 Franchi

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Posted 10 January 2013 - 09:10 PM

View PostMegalosauroid, on 10 January 2013 - 08:40 PM, said:

Well, i think they should conceder doing it with light mechs. They clearly aren't working correctly since they're unhittable and can clip straight though you. I think in the interests of game play light chassis should be removed form the game 'temporarily'. :)

I support this, better balancing decision than anything PGI ever came up with.

#15 The Cheese

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Posted 10 January 2013 - 09:11 PM

View PostArmandTulsen, on 10 January 2013 - 09:00 PM, said:


It most definitely is trollish hyperbole, but it does indeed make a lot of sense.

Where do you draw the line when you take liberties with the game for its own sake?

If "for the sake of the game" is the rationale for doing whatever the hell you want with the Battletech universe, then why bother basing the game off of Battletech in the first place? It's a very broad, umbrella phrase to excuse a lot of outrageous decisions (AHEM - ECM).

Why not pull a Hawken, instead, and start the creative part from scratch (or at least, base it off of something and call it original)? That way you can do whatever the **** you want and have a legitimate claim to "I can do whatever the **** I want with this IP, because the IP is mine."


If this game wasn't MW/BT labeled, it would already be dead.

#16 Warrax the Chaos Warrior

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Posted 10 January 2013 - 09:11 PM

View PostPANZERBUNNY, on 10 January 2013 - 09:07 PM, said:

A solution to solve the Dragon Bowling for knockdowns is to make any mech knocking an opponents mech over come to a complete stop.

Is this possible? I can't say.

People are afraid of Dragon Bowling, but honestly I was only ever on the receiving end once and I played a lot in CB.

People got sick of how stupid it was and moved on.

I can't say the same thing for ECM.


ECM is the closest thing to a Rogue Stun Lock build we'll get in this game and people are loving it.

Next we'll have the ability to buff and debuff our friends and enemies!

Can't wait!

If ECM ever gets balanced, then the raidboss comes back. Now that I think about it, I'm kind of ok with that; streakcat raidboss was better than the 3L/D-DC combination now...

#17 The Cheese

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Posted 10 January 2013 - 09:14 PM

View PostWarrax the Chaos Warrior, on 10 January 2013 - 09:11 PM, said:

streakcat raidboss was better than the 3L/D-DC combination now...


You KNOW something has gone bad when people prefer the old 'OP cheese build' to the new one.

Edited by The Cheese, 10 January 2013 - 09:14 PM.


#18 PANZERBUNNY

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Posted 10 January 2013 - 09:14 PM

Not sure why people cry about Streak Cats. Blow their ears off. If you let a Catapult running at you get into range, you deserve to be SRM'd.

LRM Cats tend to keep their distance from a target.

#19 EDMW CSN

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Posted 10 January 2013 - 09:16 PM

Those big ears are easy pickings really.

#20 ArmandTulsen

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Posted 10 January 2013 - 09:17 PM

View PostThe Cheese, on 10 January 2013 - 09:11 PM, said:


If this game wasn't MW/BT labeled, it would already be dead.


Right, and my overarching point here is that straying too far away from the source material - BT - and going in radical directions (again, ECM, what a **** up) is hubris, and it only serves to work against you in the end.





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